This hidden Diablo 4 feature might make the endgame loot gri

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This hidden Diablo 4 feature might make the endgame loot gri

PostitusPostitas Ly082801 (Teema autor) » 24. juuni 2023, 07:06

You can focus all of your farming on enemies that drop precisely what you want.

Eventually, you reach a place in d4 gold where, rather than grinding for levels, you're grinding for gear. Unique items give unique bonuses for the class and they are essential as you climb toward the RPG's level 100 cap.

Instead of blindly sweeping through dungeons and gambling with Murmuring Obols for gear, it is possible to target specific item types with Diablo 4's monster family system (a really unfortunate name). Necromancers eager for a scythe, for instance, can look for Drowned enemies, or if you simply need a Unique helm to accomplish your build, you are able to focus on fighting Cultists.

As you finish the campaign and begin the long road past level 50, you will see why Unique merchandise is a tremendous assist in harder World Tiers. Normal enemies and bosses hit harder and need you to have some type of synergy involving the gear as well as your skill tree to outlive. My Necromancer Bone Spear build never felt quiet until I acquired a Deathless Visage helmet to enhance my AoE damage.

The information on monster people is still fuzzy, and it is unclear when the boosted drop rates affect Unique items whatsoever. But even when they don't, there is a chance this technique will still be helpful for anyone who hasn't hit level 100 yet. Rare and Legendary items carry powerful stats that you are able to upgrade and convert into specific Legendaries using the passive bonuses from Aspects of Power. Because let's be honest, any machine that can help harness the unforgivable nature of RNG drops may be worth trying.

Reddit user NightKrowe come up with a list of every monster family, their assigned item types, and what dungeons they may be found in. Maxroll includes a list and explanation of each and every type of monster, too.

Here's what each monster family drops:

Bandits: Daggers, maces

Beasts: Chests, crossbows, swords

Cannibals: two-handed axes, axes, helms

Cultists: Daggers, helms

Drowned: Scythes, two-handed maces, pants, boots

Fallen: Axes, staves

Ghosts: Bows, wands

Goatmen: Two-handed axes, axes, two-handed staves, totems

Skeletons: Crossbows, shields, swords

Snakes: Two-handed polearms, swords

Spiders: Chests, focus, gloves, two-handed swords

Vampires: Bows, two-handed swords, wands

If you aren't exactly sure what specific things you need, just search for which gear slot in your character panel has got the lowest item level and concentrate on the monster family that drops it. Elite enemies possess a higher opportunity to drop items, so you will want to farm monsters within dungeons or open-world events like Helltides or Strongholds.

Someone will certainly do the math to definitively determine whether monster family drop rates are significant enough to choose them over regular enemy farming. Most of d4 items systems seem built around the endgame, so I would not be surprised if this sounds like a more useful computer might look. Blizzard also includes a massive balance patch coming, which could include changes that emphasize targeted item farming. Otherwise, everyone will need to go back to refreshing YouTube and Reddit for that latest broken dungeon farm location.
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